again lead em up a tall building and then over the edge. anything above 5 stories should do it but over ten would be better. even if by some insane chance their heads aren't cracked open like an egg every bone in there body's will be broken so all they will be able to do is lie there. same as if you put them down. now how to do it. first clear out a large building an office or something. hard work but worth it for the zombie motel. (zombies check in but they don't check out!) then board up every entrance on the first floor but one and leave one stair well that goes all the way to the roof open. make sure all the doors along the way are properly locked and barricaded. except of course the lobby door and the roof. now here's where zombies stupidity comes in. they don't think where there going but if there's sound some where they will follow it no mater what. so you build something like a crane arm that will hold a rope a few feet over the edge of the room and attached to that rope. well at this point it can be anything that makes sound. i like something i call the distraction grenade. its a small electric siren that makes a load...well siren like noise. that will most certainly draw there attention. all the better if you can but an animal on the rope too. of course we all know it has to be alive and that cruel but hey these will be cruel times. now you may ask sure that will work great once you got zombies on the roof but how do you get them up there in the first place. very simple we take more distraction grenades and place them along the route all the way from the lobby up the stair case to the roof. but these will be modded with motion detectors but not in the way you think. they will be on until they sense motion in which case they will shut off for oh lets say 5,10 minuets. now that's important because if we left it on the zombies upon reaching it would become fascinated by it an not move on. remember there dumb. so this way as soon as a zombie gets to one siren it shuts off and then they hear the sound of the next and are drawn ever upwards till they eventually go over the edge and return to the ground. but you may say what if you have a stream of zombies coming in then the sirens wont go off at all because as soon as the sirens ready to reset it will detect another zombie. so they will stop working. and that's the point because at a certain point we wont need them. the horde mentality of zombies will take care of the leading them there for us. (for those of you who don't know the horde mentality is because as soon as one zombie sees another doing something, walking in a direction, banging on a door, it will suddenly begin mimicking the reaction. they are so stupid they just assume the other knows where food is. i think Eugene said it best in the comic "These things are a force of nature. They don't operate on logic or reason. If one of them even so much as brushes a hand against your door--and another one sees that, mistakes that as an attempt to get in--it's over. That one starts trying to get in--the one who did the accidental tap thinks something's inside all of a sudden--he starts beating on the door with him. They would kill you all.") we all know zombies are most dangerous when there in a horde this is there greatest strength. but the first rule or gorilla warfare , and trust the war against the dead heads is a gorilla battle, is to use your enemy's strengths against them. and this is a perfect example. i mean you could keep the siren bait up forever eventually you'll have to change the batteries and no ones gonna wan to run into a building full of walkers with pack of double a batteries. this way all we we have to do is get the system started and it will be self sustaining. one zombie follows another in a building then up some stairs and finally over the edge of roof. and who says perpetual motion in fundamentally impossible.
now we just need to find a way to have the bitters generate some electricity for us on there last one way trip and well be golden.
oh and anyone wanting to use this idea post out break is welcome to it. so long as you always refer to it as the saint maneuver!
why waste the bombs dude when you can just have them walk over the edge. you may need those later on.
exactly its a good way to clear out some dead heads.
the concussive force wont do a thing but the bright light might blind it assuming it still has eyes. and the load noise should deafen it i mean there's no real changes to the ear so while the blast will do nothing to stop them if there close enough it should temporally blind and deafen them. during that time with their two major sense out they should be disorientated enough to take out easily. there not gonna lie on the ground like a human would but it might knock them over too. also I'm not sure about this but the explosion should fill the air with the smell of gun powder which might knock out there sense of smell as well rendering you practically invisible to them. now all that being said the effective range of a flash grenade is very small no more then the size of a medium room. which is what there designed for there less then useless out ion the open. and the sound alone will attract every zombie around for miles. so unless you need to clear out a room of the things and don't have the man power to take them out as they run at through the door. frankly i think there just a lot of extra weight to carry. just because something works doesn't mean its practical.
well its not useful on zombies but really if your smart zombies will be the least of your worry's. if you can them do it but only carry one at a time for other people and a few at where ever your held up. wore a few to door way with trip wires so some one comes in who's not familiar with the place will set it off. gives you some time if your being raided.