From field work, a little bit of brain power, and research, I have compiled a list of zombie types that I have witnessed or read about. Care to comment or add?
Type: Voodoo Zombie
Danger: 1
Identifying Marks: Dilated Pupils, Pale Flesh, Distinct Cult Marking, Programmed Motor Response, Mono-Syllabic Speech Capability
Origin: Ritual Sacrifice (ie raised by a Necromancer or Vodouisant), Drug-Induced Paralysis
Gore Factor: Controlled Splatter
Intelligence: Low
Mobility: Slow with long-range roaming capabilities
Hot Spots: Carribean Islands and the American Gulf Coast
Type: Classic Zombie
Danger: 3
Identifying Marks: Sunken Eyes, Discolored Flesh, Open Wounds, Delayed Motor Response, Limited Speech Capabilites
Origin: Cosmic Radiation, Hell Runs Over
Gore Factor: Messy
Intelligence: Low
Mobility: Slow with long-range roaming capabilities
Hot Spots: Shopping Malls, Farmhouses
Type: Research Zombie
Danger: 5
Identifying Marks: Reanimated Body Parts, Bruised Flesh, Scabbed-Over Arteries, Sensitive to Electrical Stimulus, No Speech Capability
Origin: Medical Experimentation
Gore Factor: Revolting
Intelligence: Non-Existent
Mobility: Relentless, Murderous Impulses
Hot Spots: Nursing Homes, Insane Asylums, Pharmaceutical Offshore Manufacturing Facilities
Type: Warrior Zombie
Danger: 6
Identifying Marks: Empty Eye Sockets, Skeletal Remains, Advanced Decomposition, Limited Motor Response, No Speech Capability
Origin: The Grave
Gore Factor: Precise Damage
Intelligence: Medium
Mobility: Travel in Packs, Perform Coordinated Attacks with Long-range Roaming Capabilities
Hot Spots: Mediterranean Coastal Regions, Egypt
Type: Dog Zombie
Danger: 8
Identifying Marks: Red Eyes, Oily/Matted Fur, Open Wounds with Possible Parasitic Infestation, Advanced Motor Response with Lethal Consequences, Basic Canine Speech Capability
Origin: Viral Transmission
Gore Factor: Visceral, Rabid
Intelligence: Medium
Mobility: Quick Bursts of Acceleration Combined with Superior Agility
Hot Spots: Private Medical Facilities, Government Agencies
Type: Atomic Zombie
Danger: 9
Identifying Marks: Green Eyes, Pale Skin, Open Seeping Sores, Instantaneous Motor Response, Limited Speech Capability
Origin: Nuclear Mishap, Toxic-Waste Exposure
Gore Factor: Nasty
Intelligence: Low
Mobility: Low-Range Roaming Capabilities, Unexpected Outbursts of Radical Violence
Hot Spots: Nevada, The Former U.S.S.R., North Korea, (some reports claim they can be found in Iraq/Afghanistan area, debatable)
Type: British Zombie
Danger: 10
Identifying Marks: Red Eyes, Discolored Flesh, Open Wounds, Immediate/Lethal Motor Response, Limited Speech Capability
Origin: Medical Mishaps, Viral Transmission
Gore Factor: Bloody Awful
Intelligence: High
Mobility: Fast with Medium-Range Roaming Capabilities
Hot Spots: Britain
Type: Child Zombie
Danger: 11
Identifying Marks: Sunken Eyes, Discolored Flesh, Open Wounds, Delayed Motor Response, Limited Speech Capabilities
Origin: Cosmic Radiation, Hell Runs Over
Gore Factor: Particularly Upsetting
Intelligence: Low, Manipulative
Mobility: Slow with Long-range Roaming Capabilities, Lures Victims
Hot Spots: Churches, Abandoned Schools, Parks
Type: Alien Zombie
Danger: 12
Identifying Marks: No Identifying Features During Incubation Period
Origin: Unknown
Gore Factor: Explosive, Aggressive
Intelligence: Immeasurable
Mobility: Inter-Galactic and Inter-Species Roaming Capabilities
Hot Spots: Evacuated Mining Colonies, Abandoned Space Stations, Points of Terrestrial Impact
I have also heard rumors of Satanic Zombies, Hypno Zombies, Shock Zombies, and Virtual Zombies. I have not seen or gathered enough information on these to write a summary on them. If you have any information I would appreciate hearing it so I can compile an accurate summary. Thanks.
Happy Hunting!
-L